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Software Engineer - Observability

Company: Roblox
Location: San Mateo
Posted on: June 16, 2022

Job Description:

Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community. Our vision is to build a platform that enables shared experiences among billions of users. This is what's known as the metaverse: a persistent space where anyone can do just about anything they can imagine, from anywhere in the world and on any device. Join us and you'll usher in a new category of human interaction while solving exceptional challenges that you won't find anywhere else.The TeamSoftware observability provides the vital signs for our software components that subtend the metaverse. As the three pillars of modern observability, Telemetry, Distributed Tracing, and Logging have become an important tool when combating issues in microservice architecture with Telemetry revealing eagle view and stats of the vital signs of services, Tracing providing contextual analytics and drill down capability for individual requests/responses, and Logging supplying sure-footed textual evidence.The Observability Team owns the entire stack of Telemetry, Distributed Tracing, and Logs - from instrumentation libraries of major programming languages, to data processing pipelines, from backend microservices, to visualization UI and other components used to build distributed tracing such as storage layers, processors, load balancers, messaging system, etc. The team is also in charge of software pieces that integrate with one another within the observability platform. Additionally, the team is also responsible for the public relationships with the rest of Roblox, e.g., user training, tech support, and looking for opportunities to better use Observability.As a team, we believe in fast iteration and are biased toward action. We have numerous exciting projects laying ahead of us for the years to come, including:Build an integrated and entire solutions for Roblox's WRT cross-service issue debugging and diagnosisBuild scalable distributed backend - from instrumentation to storage, from data pipeline to visualization websiteDevelop UI and visualization tools based on open source technologies or from scratchBuild client instrumentation libraries for mainstream languages such as Golang, Java, PythonDesign databases and caching layersYou Are:Have 3+ years of experience developing a wide-array of software products.Succeed in an environment with ambiguities, be able to determine the problem, and come up with practical solutionsAn expert in building web applicationsSomeone that has technical leadership: maintain a high bar for code quality, and OO designsSomeone knowledgeable with REST, design patterns, and scalable containerized systems and microservicesSomeone that has a good grasp of software architecture and industry best practicesSomeone with a Bachelor's degree or higher in computer science, mathematics, engineering, or equivalentYou Will:Develop the next generation of distributed tracing system / platform and contribute to open source standardMake technical decisions and influence the development team with your domain knowledgeDesign and implement features in our backend using Kafka, Elastic search, databases, AWS.Build new microservices and container orchestration such as Hashi Stack.Write code in a diverse ecosystem that can be a mix of HTML, CSS, Node.JS, Amazon Web Services, ASP.NET and C#.Report to the Observability Organization.You'll Love: Industry-leading compensation packageExcellent medical, dental, and vision coverageA rewarding 401k programFlexible vacation policyRoflex - Flexible and supportive work policy Roblox Admin badge for your avatarAt Roblox HQ: Free catered lunchesOnsite fitness center and fitness program creditAnnual CalTrain Go Pass

Keywords: Roblox, San Mateo , Software Engineer - Observability, IT / Software / Systems , San Mateo, California

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