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Software Engineer - Machine Learning Analysis & Optimization for Graphics

Company: PlayStation Global
Location: San Mateo
Posted on: January 24, 2023

Job Description:

Are you passionate about artificial intelligence, enjoy high quality real-time graphics, and have an eye for detail? Do you want your work to influence the most successful gaming platform of all time?
DESCRIPTION:
Sony Interactive Entertainment has an extraordinary opportunity in the R&D department. We seek an ambitious software engineer to analyze machine learning approaches to graphics problems and understand their potential in groundbreaking solutions. These graphics problems are in a vast space from image and geometry processing, character animation, and VR technology. If this interests you, please apply!
RESPONSIBILITIES:


  • Analyze ongoing machine learning development, optimize model and hyperparameters, improve training data with feature engineering, and propose different model architectures if necessary
  • Develop ML training infrastructure to reduce the turnaround time of experiments and enhance the automated regression test system to improve coverage
  • In communication with game studios, critically analyze current real-time rendering, content creation pipelines, and VR rendering technology to find areas for new development
  • Craft testing plans, samples, and documentation together with other production teams
  • Analyze runtime performance data collected from the application running on PlayStation hardware and report performance trade-offs to the team

    REQUIREMENTS:

    • Hands-on experience working with deep learning toolkits such as PyTorch, Tensorflow, or Keras
    • Development using Python (2 years minimum)
    • Machine Learning experience: Understanding ML theory, architectures, and research
    • Exposure to computer graphics, and a motivation to learn and fix major graphics problems
    • A creative personality that strives to analyze sophisticated problems and propose innovative solutions
    • Good communication, writing, presentation, and leadership skills

      NICE-TO-HAVE:

      • Machine Learning applied to computer vision, image processing, geometry, animation, or other graphics topics
      • Experience in implementing or optimizing rendering techniques such as deferred, forward+, shadow, or anti-aliasing on graphics API such as DX12, DX11, Vulkan, or OpenGL, using C++
      • Understanding of modern GPU architectures and 3D graphics pipeline
      • Knowledge of physically based shading, or global illumination
      • Hands-on experience with Docker and possibly Kubernetes
      • Experience with AWS services, including S3, Lambda and EC2

        #LI-TP1

Keywords: PlayStation Global, San Mateo , Software Engineer - Machine Learning Analysis & Optimization for Graphics, IT / Software / Systems , San Mateo, California

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