World/Level Designer
Company: 31st Union
Location: San Mateo
Posted on: June 18, 2022
Job Description:
We are a diverse group of developers driven by a passion for our
art, united by our core values and inspired by a culture of
inclusivity to build amazing games that thrill players everywhere.
We pursue growth and innovation in an environment of safety and
trust. Our culture is built on the belief that the more varied
voices in our collective will strengthen our team and our games. We
are looking for our next teammate who will raise our bar and make
us better.We're just beginning a development journey that will take
us through design concepting, functional prototyping, milestone
deliverables, systems building and tuning, map building, and deep
polishing & optimization. We're looking for a Senior World/Level
Designer who can dig deep into each stage of this process, creating
inspiring worlds and spaces, applying technical & creative passion
to constantly improve the game through an iterative process. We
want people who think differently at every step and help us to
create a broadly appealing product that resonates with the widest
set of fans possible. Come and help us build the future of
Multiplayer Action games!Responsibilities
- Design, pitch, & hone world spaces/levels from inception to
completion to post-launch. Examine desired player experience goals
and introduce designs that help support and enhance that
experience
- Be an equal voice within the design team for making both large-
and small-scale decisions throughout the project
- Collaborate deeply with other disciplines. This role will touch
on everything from animation to UI to environment art to sound, as
well as work closely with core engineering teams
- Own map ideas from inception to completion. This includes
pitching ideas in their infancy to fine-tuning post-launch. We
emphasize a culture of trust, and with that trust comes both
responsibility & accountability
- Understand how world design impacts other areas of the game and
collaborate deeply with other disciplines. This role will touch on
everything from animation to UI to environment art to sound, as
well as work closely with core engineering teams
- Understand how world design fits into the overall creation
direction of the game, both on a macro and micro level
- Daily hands-on engine work to bring ideas to life. Continuous
implementation and iteration of game spaces based on direction and
playtest feedback.Required QualificationsYou're an experienced
World/Level Designer with multiple shipped titles under your belt.
You're comfortable not just building map content off an established
template, but also figuring out what that template is in the first
place. Our ideal candidate has proven experience building world
spaces across all phases of development and is excited to build a
world from the ground up.
- Experience in creating, or at minimum a strong passion as a
player of Multiplayer Action games a MUST
- 3-5 years or 2+ shipped titles in a World/Level Design role,
preferably in the Multiplayer/Action genre
- Experience with modern game engines (Unreal, Unity, etc.)
- Experience building maps, levels, or worlds - particularly in
the AAA, action, or shooter spaces - multiplayer experience
preferred
- Rock-solid understanding of interplay between systems and world
spaces; can take a set of systems or player abilities and build
spaces that highlight those abilities in interesting and creative
ways
- Familiar with fundamental world-building concepts: flow,
landmarking, scale, visibility, metrics, etc.
- Ability to thoughtfully critique and evaluate 3D spaces
- Understanding of how art, color, lighting, composition, etc.
can complement gameplay design
- Comfortable with rapid iteration based off feedback from many
sources: peer review, data analytics, player surveys, etc. Capable
of filtering large volumes of feedback into concrete and actionable
improvements
- Clear understanding of the iterative level design process from
inception all the way to post-ship supportRelevant Experience
- Strong passion for online multiplayer action games a MUST
- Experience working in multiplayer games or systems
- Some experience programming, both code & visual scripting (C++,
C#, etc. - Blueprint, Kismet, etc.)
- A passion for diversity & representation in games & game
development
- A self-starter who can align with the team's goals but isn't
hesitant to create solutions on their own
- Ability to iterate & collaborate under deadlines & production
constraints
- Backgrounds in art/architecture/CS/etc. a plusSECURITY NOTICE -
We have recently been made aware of increasing occurrences of bad
actors posing as company HR personnel to gain information from
"potential candidates", in the form of job interviews and offers.
These scams can be quite sophisticated and appear legitimate.Please
know that 31st Union and 2K never uses instant messaging apps to
contact prospective employees or to conduct interviews.If you
believe you have been a victim of such a scam, you may fill out a
complaint form at https://complaint.ic3.gov/ and
https://reportfraud.ftc.gov/ detailing as much as possible. We are
taking these matters very seriously and apologize for any
inconvenience.
Keywords: 31st Union, San Mateo , World/Level Designer, Other , San Mateo, California
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